Title: Spyro the Dragon
Developer: Insomniac Games
Publisher: Sony Computer Entertainment America
One of my earliest childhood gaming memories is of charging around Stone Hill, head butting goats. In this gaming age there is no modern equivalent to the original Spyro series, and though Krome Studios tried to reboot the little purple dragon, the new games lacked the charm and fun of the originals.
Nowadays we’re used to top notch graphics, everything looks beautiful and smooth, but Spyro was released in 1998, before developers had managed to smooth out all those polygons. Regardless, Spyro is still visually appealing despite its angular shapes and lack of smooth circles. The environments are bright and colourful, each level is designed to reflect the overworld, from deserts, to plains, to spooky castles and dream worlds. The enemy design may have amounted to little more than re-skinning the same few enemies but at the time that didn’t matter, besides plenty of modern games are guilty of doing the same and it’s not necessarily a bad thing. The point is, they’re colourful and recognisable, which is important for a kid’s game.