Monthly Archives: April 2014

Sunday Classics: Tombi!

Title: Tombi! (Tomba! – North American Title)

Developer: Whoopee Camp

Publisher: Sony Computer Entertainment

Genre: Platform

Platform: Playstation/PSN


Several years ago, back when gaming magazines still came with demo discs, I came across a game about a wild, pink-haired boy who must battle evil pigs in order to retrieve his Grandpa’s bracelet. It sounds a bit strange, but this was the nineties.


            For a reason I cannot fathom, Tombi was not a huge marketing success despite receiving almost all positive reviews. As a result, hard copies of the game are both rare and expensive, though it was released on PSN a few years ago for any still wishing to enjoy this delightful game.

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Title: Borderlands

Developer: Gearbox Software

Publisher: 2K Games

Genre: Action RPG, First-Person Shooter

Platform: Xbox 360, PS3, PC


Greetings traveller! “So… You want to hear a story, eh? One about treasure hunters? Haha, have I got a story for you.” We begin in the quiet town of Fyrestone. Population: 5? Choose your character from Mordecai (Hunter), Lilith (Siren), Roland (Commando), and Brick (Beserker) and kill bad guys, help the locals, and seek out the mysterious Vault.

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Sunday Classics: Spyro the Dragon

Title: Spyro the Dragon

Developer: Insomniac Games

Publisher: Sony Computer Entertainment America

Genre: Platform

Platform: Playstation/PSN


One of my earliest childhood gaming memories is of charging around Stone Hill, head butting goats. In this gaming age there is no modern equivalent to the original Spyro series, and though Krome Studios tried to reboot the little purple dragon, the new games lacked the charm and fun of the originals.

Nowadays we’re used to top notch graphics, everything looks beautiful and smooth, but Spyro was released in 1998, before developers had managed to smooth out all those polygons. Regardless, Spyro is still visually appealing despite its angular shapes and lack of smooth circles. The environments are bright and colourful, each level is designed to reflect the overworld, from deserts, to plains, to spooky castles and dream worlds. The enemy design may have amounted to little more than re-skinning the same few enemies but at the time that didn’t matter, besides plenty of modern games are guilty of doing the same and it’s not necessarily a bad thing. The point is, they’re colourful and recognisable, which is important for a kid’s game.

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